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Why Does Player 2 Stop Moving in Battletoads' Clinger Winger?

Clinger Winger can strand the second player in the original North American NES game. That does not mean every two-player run has to end there.

By Patchlo Editorial Desk · Published October 20, 2026 · Sources checked October 20, 2026

Short answer

The original North American NES release has a two-player fault in Clinger Winger: the second player cannot ride through the stage normally. But a reported workaround lets that player sit the stage out and return afterward. A broken co-op stage and an impossible co-op completion are different claims. [1]

Scope: Original North American NES Battletoads and historical player reports. This is not a compatibility guide for every regional release or collection.

Battletoads NES Clinger Winger stage, with a toad riding beside the vertical track.
Clinger Winger on NES, captured by MultimediaMike and published on MobyGames in 2005. © Rare and respective rights holders. This image identifies the stage; it does not demonstrate the second-player freeze. Image source ↗

The problem isn't another missed corner

Clinger Winger puts a toad on a small wheeled vehicle and sends it around a track. In the affected two-player game, the second rider cannot complete that journey normally. Practising the corners won't make that player behave like the first. The level's reputation for difficulty can hide a simpler problem: one participant is stuck. [1]

How can people still finish a two-player run?

In a July 2024 account, marmaxgaming1 described finishing the original NES game with a friend. Their solution was to leave player two out during Clinger Winger rather than immediately continuing. Player two could then return for the final stage, The Deadly Tower. Another participant in the discussion explained that rejoining happens at the between-level screen and requires a run that began in two-player mode. Those are player reports, not a Patchlo hardware test. [1]

That distinction matters when watching a full run. Two people appearing at the ending doesn't show that both rode through Clinger Winger. Check what happens at the transition into and out of stage 11.

The remake of the story can be wrong, too

It's tempting to shorten this to “Battletoads cannot be beaten with two players.” That leaves out the most interesting part: players found a way to carry a co-op run past a stage that wouldn't cooperate.

The safe description is narrower. Player two's movement is broken here in the affected release; sitting out the stage is a reported way around it. Neither statement proves the same behaviour in a Japanese cartridge, a European release or a later collection. Check the release before comparing two recordings.

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