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Why Did Monster Hunter Rise Keep Melding the Same Talismans?

Some hunters received the same sequence, not just an unlucky duplicate. Capcom acknowledged that distinction.

By Patchlo Editorial Desk · Published October 25, 2026 · Sources checked October 25, 2026

Short answer

Capcom confirmed a launch-period Wisp of Mystery bug that gave some Monster Hunter Rise players the same Talismans in exactly the same order. Its updated notice identified version 2.0 as the fix. A single duplicate is not enough to establish that someone hit this loop.

Scope: The original Switch launch-period Melding—Wisp of Mystery issue acknowledged in April 2021. Not a diagnosis of every duplicate in Rise, Sunbreak or Wilds.

Official Monster Hunter Rise hunting screenshot. © Capcom.
Official Monster Hunter Rise hunting screenshot. © Capcom. Context image; it does not demonstrate a repeating talisman sequence. Image source ↗

One repeat and a repeating sequence are different

Two matching rewards can look frustrating. The problem Capcom described was more specific: the same Talismans coming out in the same order for affected players. The order is part of the symptom.

That gives the story a useful boundary. Seeing one familiar skill on a new charm is not the same observation as seeing a sequence repeat. Calling every poor roll the bug makes the original report less precise.

What did Capcom actually say?

The April 8 notice named Melding—Wisp of Mystery. An April 23 update said the problem would be corrected in version 2.0 and clarified that save data was not intended to determine the same specific Talismans.

The notice does not give a source-code account of a stuck RNG seed. It also does not say that the patch made every result truly random or guaranteed access to a desired charm. Those claims go beyond the published explanation.

Why does an old crafting guide need a version?

A launch-era warning belongs beside its launch-era conditions. It should not become a blanket statement that a current melding result, another melding method or a different Monster Hunter game is broken.

For comparing reports, keep the method, version and sequence together. That is more useful than the number of hunts someone says they completed: extra grinding alone cannot tell us whether two players encountered the same documented problem.

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