Pokémon Red and Blue / GAME HISTORY
How Did a Poké Doll Skip the Ghost Marowak in Pokémon Red and Blue?
An escape item could clear the encounter that normally required the Silph Scope.
Short answer
Bulbapedia records that using a Poké Doll in the ghost Marowak encounter ends the battle and removes the ghost from Pokémon Tower. In Red and Blue, this lets the player continue without first obtaining the Silph Scope. Speedrunners call it the Poké Doll skip.
Scope: Original Game Boy Red and Blue; community-documented behavior.

Use the item instead of trying to attack
Without the Silph Scope, ordinary attacks fail because the Pokémon is too scared to move. The Poké Doll takes a different route: it ends the encounter, and the ghost no longer blocks the way.
- Reach the ghost Marowak encounter with a Poké Doll available.
- Open the item menu instead of choosing an attack.
- Use the Poké Doll to end the encounter.
- Continue through the tower after the ghost disappears.
What the skip actually saves
The player can obtain the Poké Flute without first entering the Team Rocket Hideout to acquire the Silph Scope. That is the concrete sequence change. It is not a method for catching this ghost or a claim that the scope has stopped working.
The evidence concerns the original games
This account follows the documented Generation I behavior. It does not assume that remakes or later tower encounters accept the same item. The visible result is enough to explain the skip; assigning an exact internal flag without checking the code would add an unsupported explanation.
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