BIRDHOUSE / GAME HISTORY
BIRDHOUSE Mother Cutscene Wall Lock: The Approach-Angle Suggestion
Plum suggested loading an earlier save and approaching from a position leaving the scene’s walking path clear. This was a community response to a stuck character, not a developer-confirmed collision diagnosis.
Short answer
Plum suggested loading an earlier save and approaching from a position leaving the scene’s walking path clear. This was a community response to a stuck character, not a developer-confirmed collision diagnosis.
Scope: Steam reports, September–October 2025. Exact affected build and final fix version were not established.

The character moved into a wall
Raspberry_Cubes reported that after the mother cutscene, the character moved one tile upward into a wall and could not leave. CometCrush replied that they also encountered it.
That is the symptom to compare. Corrupted video or a scene failing to play at all is a different report, even if both are called cutscene bugs.
The suggested retry
Plum proposed changing the approach to leave space for the movement at the end.
- Keep the affected file if a separate backup is available.
- Load a save from before the scene.
- Approach with a clear route away from nearby objects.
- Let the scene finish and check whether movement returns.
Why this remains a suggestion
Plum described a returning walk animation failing to finish because an object was in the way. They introduced the approach-angle explanation as a belief.
The thread does not supply a measured trigger tile, confirmed engine function or universal route. There is no confirmed direction that always works.
Replayed progress is not a proven destroyed profile
An earlier save may allow another attempt from a different position, at the cost of progress since that save. The record does not quantify the loss.
It does not identify a final developer fix or show that a stuck character means the entire profile is corrupted. Record the approach and position if another attempt fails.
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